Oculus VR founder Palmer Luckey on why an Apple-compatible version of the virtual reality headset won’t find its way to a Mac:
That is up to Apple. If they ever release a good computer, we will do it
It just boils down to the fact that Apple doesn’t prioritize high-end GPUs. You can buy a $6,000 Mac Pro with the top of the line AMD FirePro D700, and it still doesn’t match our recommended specs.
Good grief. What kind of hardware is required for virtual reality?