Apple and Adobe: Who’s open, who’s closed?

Adobe’s Mike Chambers again in CNET:

The primary goal of Flash has always been to enable cross browser, platform and device development. The cool Web game that you build can easily be targeted and deployed to multiple platforms and devices. However, this is the exact opposite of what Apple wants. They want to tie developers down to their platform, and restrict their options to make it difficult for developers to target other platforms.

And benevolent Adobe doesn’t want to tie developers to Adobe products? Right. Apple’s Trudy Muller set the record straight:

Someone has it backwards—it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe’s Flash is closed and proprietary.

Both want it all their way, of course.


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